In development — not released yet, and everything may still change. Follow along in the devlog
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Deeper combat: perks, weapon arts and bosses that stagger

Fighting is the heart of Riftfield, so this round gives you more to think about mid-swing.

Grow your own way

At levels 3, 6 and 9, pick one of two perks. Each changes how you play, not just a number.

Rift power and weapon arts

Readable monsters, staggering bosses

Monsters wind up before they strike. Step out of reach and they stumble; dodge in time to counter. Hit a boss hard enough in a row and it staggers for 3 seconds, but fight one too long and it turns red with rage.

New dangers